Invisible Stalker
The pure delivery system. A 1/1 that cannot be blocked and cannot be targeted by your opponents is doing nothing on offense and nothing on defense; it exists to carry whatever you bolt onto it. Suit it up with an aura or a stack of equipment and the body becomes irrelevant: the opponent gets no removal window because hexproof closes it, and no chump-block window because unblockable closes it. That combination is the whole design, and it is sharper than it looks. Most evasive threats trade safety for blockability or trade unblockability for fragility. This one refuses to give back either lever. The cost of stapling both onto a creature is paid in the stat line: a single point of power means the clock is glacial until you make the investment. Which is precisely the point. The card rewards a player who commits resources to it, then punishes the opponent for having no clean way to undo that commitment. The voltron pattern (one creature, every aura and equipment you can muster) found one of its tidiest engines here, because the usual answer to a suited-up threat is to kill it in response to the attack. Against this, that answer does not exist. What you get is not a creature so much as a guarantee that whatever you attach will connect, and that the time you spent attaching it cannot be wasted.




