Invigorated Rampage
The modal split here is a small piece of clean design: a single pump spell that can either turn one attacker into a haymaker or spread its bonus across two bodies, each mode arriving with trample so the extra power actually connects through a chump blocker. Most single-target combat tricks fold the moment their one threat gets traded off; the two-target line answers that failure directly. Go-wide aggressive decks rarely want a pump spell that helps only one creature, because their plan is multiple attackers pressuring at once. The two-target mode lets the same card threaten lethal across a wider board, pushing damage past two blockers rather than being neutralized by a single trade. The trample grant does the quiet structural work in both halves: +4/+0 on its own can be blanked by any creature in the way, but with trample the defender has to eat the full swing or lose a chump and still take the overflow. Played at instant speed, it punishes blocking declarations after the opponent has committed, rewarding a player who reads the combat math correctly and holds it for the attack step instead of telegraphing the aggression on the precombat main phase. Workmanlike rather than flashy, but the choose-one flexibility keeps it live whether you have one threat or two, which is more than most pump spells in its weight class can claim.



