Inversion Behemoth
A wall that wants to attack. The 2/9 body reads as pure defense: nine toughness parks in front of nearly anything, and two power promises no clock. The combat trigger inverts that promise. Point it at your own blocker and the same creature that stonewalled the board last turn now swings for nine, then flips back to a nine-toughness fixture before the crackback lands. Because the switch resolves at the beginning of combat on your turn, before attackers are declared, the timing is built to set up your own alpha strike rather than to fix broken math mid-block. The wrinkle is the "any number of target creatures" clause: this is a board-wide toggle you can aim in either direction. Flip your own high-toughness stall into a wave of finishers, or point it at an opposing creature to blunt an ability that keys off toughness for the turn. Effects that swap power and toughness have historically been fringe tricks, valued mostly as one-off blowout combat math or as combo pieces alongside abilities that reference one stat and not the other; here the swap comes stapled to a body that survives the exchange and repeats it every combat. Two constraints keep a repeatable board-wide inversion from running away: the flip reverts before your opponents untap, and it fires only during your own combat, so the offense is a window you open rather than a stat line you keep.
