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Moxonomy

Invasive Maneuvers

Instant1 generic manaRed mana

Two mana for three damage is the going rate for cheap red instant-speed removal; the extra clause is where the design work happens. Controlling a Spacecraft bumps the deal to five, which turns a mid-sized answer into a spell that clears the four- and five-toughness threats that usually sit above burn's reach. The conditional does not gate the card the way spectacle or a life-payment would: you still get a functional removal spell if the bonus is offline, so the payoff sits on top of a floor that stays playable rather than replacing it. That structure is what makes the rider worth building toward instead of merely hoping for. The check is a live board-state read taken at resolution, not a cost paid on the way in, which means the damage total tracks whatever you control the moment the spell resolves: keep a Spacecraft on the table and the five is yours, lose it in response and you drop back to three. The instant-speed flexibility survives that friction, since you are still free to point it at a blocker mid-combat or a threat on the end step. It is a conditional scaler in a color that rarely gets to scale its removal upward, and the reward is aimed squarely at the creatures red normally has to gang-block or race instead of kill outright.

Invasive Maneuvers (eoe)
EOE · #137uncommon
Pricing
Normal: $0.12
Foil: $0.16
Oracle Text

Rules text

Invasive Maneuvers deals 3 damage to target creature. It deals 5 damage instead if you control a Spacecraft.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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