Invasion Plans
Combat math is normally the defender's privilege: they decide what blocks what, who chumps, who trades, which attacker gets through. This enchantment seizes both halves of that privilege at once, and it hands them to whoever happens to be attacking. First it forces every creature to block if able, stripping the defender of the choice to hold back; then it gives the assignment to the attacking player, so the attacker decides which of those forced blockers eats which attacker. A lone Lure-style effect funnels blocks onto one creature; this one lets the active attacker script the entire combat step, ganging multiple blockers onto a single doomed attacker, walking a creature into a death they orchestrate, or simply forcing the opponent's whole board to throw itself under their team. The discipline that balances an otherwise absurd effect lives in the word "each": this is a symmetrical, global rewrite, not a personal weapon. The turn you attack, the opponent's board is yours to command; the turn they attack, your blockers belong to them. That two-edged nature is the friction that keeps the effect honest, and the value is entirely in the lines it opens, not in any number on the card. Handing the attacker total control of blocking decisions remains a lever Wizards has rarely pulled, which is why the design has stayed an oddity in the years since.


