Invasion of Tolvada // The Broken Sky
A reanimation spell that comes wrapped in a delayed second payoff. The Siege half cashes an enters trigger immediately, dragging a nonbattle permanent back from your graveyard the moment it lands, which is already a fair rate for five mana. What complicates the exchange is the defensive structure the battle imposes: it sits under defense counters guarded by an opponent you nominate, and you or other players can attack to break through them. That inverts the usual saga clock. Rather than advancing on its own timer, the battle flips only once its guardian has been beaten off it, so The Broken Sky is a reward you race your own attackers toward while its keeper works to deny you. The transformed face reads as pure white-black go-wide support: your creature tokens gain +1/+0 and lifelink, and each of your end steps drips out a flying Spirit, converting the reanimation shell into an army that gains you life as it swings. The +1/+0-and-lifelink clause is inert without a board to apply it to, and the Spirit generator alone is too slow to matter, so the enchantment presupposes a deck already committed to bodies. Read as a whole, the two faces frame one tempo problem: pay early to reanimate, chew through the defense counters, and collect the enchantment as an aggressive engine on the far side.

