Invasion of New Phyrexia // Teferi Akosa of Zhalfir
The X on the front face is paid, not inherited: the Knight count scales with the mana sunk into the Siege, so a late cast fields a wide battalion of vigilant bodies while an early one puts down a token pair. The defense counter routes the same as any Siege, contested from whichever side you sit on, with the transformed walker waiting once it falls. That back half is built to inherit exactly what the front left standing. Those Knights are what the −2 emblem pumps and wards, and they are the fuel the −3 taps to shuffle away an opposing permanent whose mana value is at most the number of creatures tapped: the more Knights amassed, the bigger the target answerable. That −3 is a hard answer rather than tempo. Shuffling into the library sidesteps recursion, death triggers, and the return-to-hand recovery a bounce hands back. The +1 loots but forces a single choice on the discard: pitch two cards of any kind, or pitch one if that one is a creature. It rewards feeding the Knight plan from hand while still digging. It is the one loyalty ability pointed off the board; the rest point squarely at the Knights. The Teferi name carries the expected time-and-tempo signature, but the mechanical throughline is a single Knight plan split across a defense counter: bodies first, then a walker whose ultimate turns those bodies into removal.

