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Moxonomy

Invasion of Kaldheim // Pyre of the World Tree

Battle — Siege // Enchantment

Wheel effects have always posed the same question: how much is a full new hand worth on turn four? The front answers with a contingency, sizing the refill to the grip you empty. It casts and resolves as a spell, and the moment it does, you trade away everything you hold, draw that many, and get a window stretching to the end of your next turn to actually deploy it. That scaling is the entire cost structure: cast it with a spent hand and you get nothing, so it rewards arriving with cards to convert rather than a barren present, turning a stalled hand into a fresh one on a slight delay. What the fight gates is not the wheel but the flip: your chosen opponent defends the Siege, and defeating it is the price of admission to the back half. Pyre of the World Tree then converts the game's most reliable dead resource into an engine. Every surplus land becomes two damage on demand, and each land discarded frees the top card of your library to play that turn, so flooded draws feed removal and velocity at once. The two halves rhyme as fuel conversion under different clocks: the front trades your current hand for a new one against a deadline; the back trades your excess lands for damage and card flow with no deadline at all. Both sit inside the mechanic's central bargain, where a strong payoff waits behind a fight your opponent gets a vote in.

Invasion of Kaldheim // Pyre of the World Tree (pmom)
PMOM · #145srare
Pricing
Normal:
Foil: $1.61
Oracle Text

Rules text

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. // Discard a land card: This enchantment deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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