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Moxonomy

Invasion of Gobakhan // Lightshield Array

Battle — Siege // Enchantment

Targeted discard usually resolves and vanishes; here the front half turns that effect into a permanent with an attack clock. When the Siege enters, it looks at an opponent's hand and exiles a nonland card, but the card is not destroyed: it is taxed. Its owner may still play it for two extra mana, and crucially that exile persists indefinitely, until the card is played, regardless of whether the Siege is ever defeated or leaves the battlefield. So the effect reframes as a standing tempo tariff rather than a race against the Siege's own lifespan. What defeating the battle earns you is a separate reward on the far side: Lightshield Array, a payoff that grows every creature that attacked and keeps a one-shot protection button in reserve.

The two faces pull toward different game plans, which is the honest tension in every well-built Siege. The front half wants to strip a threat and then get swung at (you choose one opponent to protect the battle while every other player, including you, can attack it), and the transform is gated not by a ticking timer but by removing its defense counters: the battle flips only once those counters have been beaten off it, so you are trading incoming attacks for the back-side payoff. That payoff rewards a board already committed to combat, and its sacrifice line, granting your team hexproof and indestructible until end of turn, is the closer's insurance against a sweeper or a losing block. The whole card is a delayed reward dressed as immediate disruption: two mana of tempo now, then combat and damage spent to unlock a second card entirely.

Invasion of Gobakhan // Lightshield Array (pmom)
PMOM · #22srare
Pricing
Normal:
Foil: $6.13
Oracle Text

Rules text

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 generic mana more to cast. // At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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