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Moxonomy

Invading Manticore

Creature — Zombie Manticore5 generic manaRed mana

Six mana buys a 4/5 that also feeds two counters into your Army, and on an empty board that means the 4/5 arrives alongside a fresh 2/2 Zombie Army: a chunky body plus a down payment on a token that every subsequent amass source will keep growing. This common is the clearest demonstration of the arithmetic behind the mechanic, which pools go-wide reach onto one shared object rather than littering the board with individual tokens. The catch is baked into that design: because the accumulated counters all live on a single Army, one removal spell erases the entire investment at once. That single point of failure is the price amass pays for its efficiency, and it is what keeps stacking triggers onto one body from being strictly better than making separate creatures. As a piece of hardware the manticore does honest work; five toughness shrugs off most of the small red-zone damage that would otherwise trade with it. But its purpose is not to be built around. The trigger fires once, on entry, so this is not an engine so much as a no-strings deposit into the Army pool: the unfussy rate a common needs to make the counting habit stick.

Invading Manticore (war)
WAR · #134common
Pricing
Normal: $0.11
Foil: $0.10
Oracle Text

Rules text

When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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