Invader Parasite
Most land hate destroys; this exiles, and then keeps charging the toll. The Imprint clause turns a single targeted land into a name-based tax that punishes an opponent every time they replay a land sharing that name. Aim it at a basic and the math turns vicious: exile a Mountain against a heavy-red mana base and every fresh Mountain off the top is two damage to the controller, a Howling Mine of pain running in reverse. The design exploits a quirk most removal ignores, that lands are fungible by name, so the punishment scales with how committed the opponent is to a color rather than with any single permanent. The friction sits in the body and the targeting: a 3/2 for five dies to nearly everything, and the trigger only fires on lands entering, so a player who already has their mana out and stops drawing fresh copies pays nothing. It reads less like a removal spell than a clock that the opponent winds for you, ticking only as fast as they need to keep developing. That makes it sharpest against the manabases least able to diversify, and toothless against the ones that can. A nasty, conditional little Phyrexian: the kind of card that does very little or quietly ends a game, depending entirely on what the other deck is built on.
