Inundate
A board wipe written for the player who wants to keep their own side standing. Where Evacuation sweeps everyone back to hand and asks both players to rebuild, this one carves out an exemption for blue: your fliers, your tempo threats, your monoblue board stay put while every Llanowar Elves and Tarmogoyf across the table goes home. That asymmetry is the whole design logic. The triple-blue casting cost isn't decoration; it's the gate that forces the card into a deck blue enough to field a board that survives the sweep, which is precisely the deck that profits most from a one-sided bounce. Bounce rather than destruction is the other deliberate choice: it answers indestructible threats, regeneration, and recursion that an Earthquake or Wrath of God can't touch, but it gives the opponent their creatures back to recast, so it buys a turn of total tempo rather than a permanent answer. That tradeoff makes it a tempo spell rather than a kill spell: it clears the way for your own threats to push through unblocked the turn before the opponent can rebuild their wall, then leaves them to spend the following turns recasting what you sent home. It is a color-pie statement as much as a card: blue doesn't kill creatures, it sends them away, and here it sends away only the ones that aren't its own.
