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Moxonomy

Introduction to Prophecy

Sorcery — Lesson3 generic mana

Scry 2 into a draw for three mana is a rate no deck would maindeck: card selection this shallow has been available in cheaper shells since the earliest days of the game, and paying full sorcery cost for it in the opening sixty would be a mistake. But this card was never meant to live in the deck. It belongs to the Lesson class, a set-aside zone that the Learn mechanic reaches into to pull a card straight into hand mid-game. That delivery system reframes the whole transaction. The three-mana price does not buy efficiency of cast; it buys guaranteed access, and access is a different economy than tempo. The mechanic those Lessons feed needs a stable of options worth grabbing, and this fills the plainest slot in that stable: the "keep the gas flowing" line a toolbox wants when it has already covered removal and threats and just needs to not run dry. Judged on its own terms the effect is flat, and that flatness is deliberate. A tutorable pool wants a reliable, low-variance component it can reach for without risk, not another situational answer. The interest here is entirely structural, in how a modest card-selection spell becomes a fetchable resource rather than a deckbuilding commitment.

Introduction to Prophecy (stx)
STX · #4common
Pricing
Normal: $0.14
Foil: $0.33
Oracle Text

Rules text

Scry 2, then draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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