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Moxonomy

Intrepid Tenderfoot

Creature — Insect Citizen1 generic manaGreen mana

A 2/2 body with a mana sink bolted to it, built so a curve-out never becomes a dead draw. The activated ability is the whole pitch: three mana buys one +1/+1 counter at sorcery speed, a rate that will never be efficient in a vacuum but never wants to be. This is a floor-raiser, the kind of two-drop that trades poorly early and then refuses to stay a 2/2, quietly climbing every turn you have mana left over. The sorcery-speed restriction is what keeps it fair: you cannot pump it in response to a block or a burn spell, so it cannot ambush combat or dodge removal by growing at instant speed. That pushes the card firmly toward the beatdown role, where the counters are permanent and the growth compounds across a game the aggressor is trying to end anyway. It is a design green has returned to often, handing early creatures a way to spend flood without needing another card: a body up front, a threat late, and no reliance on a payoff you might not draw. Nothing flashy, and the counter accrual rewards a board state where you are already ahead rather than one you are trying to stabilize.

Intrepid Tenderfoot (eoe)
EOE · #193common
Pricing
Normal: $0.08
Foil: $0.17
Oracle Text

Rules text

3 generic mana: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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