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Moxonomy

Into the Night

Sorcery3 generic manaRed mana

Strip the becomes-night rider and what remains is filtering: pitch any number of cards, refill to one more than you tossed. Cast it discarding nothing and it draws one; dump a fistful of dead cards and dig deep. The load-bearing detail is that this is parity, not advantage. You spend the card to cast it, discard X, draw X plus one; count it out and your hand ends where it started. The plus-one refunds the spell itself rather than generating raw cards, which is exactly what keeps this from being loss instead of a wash. That distinction governs where it belongs: it never produces velocity the way a repeatable engine does, so it earns its slot only in a shell that treats the discard half as an asset (graveyard payoffs, flashback fodder, fatties to reanimate later) rather than a tax paid for card selection. Red's answer to blue's clean draw has long been this trade: you choose what leaves the hand before the refill arrives, buying selection with tempo and a sorcery-speed window. The night flip sits on top as a payment to its cycle rather than a standalone drawback; whether flipping helps or hurts is a question your other cards answer, not this one. A one-shot rummage with a rider, honest about what it is: motion, not gain.

Into the Night (dbl)
DBL · #430uncommon
Pricing
Normal: $0.37
Foil: $1.12
Oracle Text

Rules text

It becomes night. Discard any number of cards, then draw that many cards plus one.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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