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Moxonomy

Into the Fray

Instant — ArcaneRed mana

Point at a creature, force it to attack, and then watch the spell resolve into nothing: there is no permanent left on the board to enforce the compulsion, no body that punishes the attacker, just a one-turn shove with no follow-through. That is why almost nobody would pay a card for the bare clause. The splice cost is the entire pitch. As an Arcane instant, this is built to ride along with another Arcane spell you were already casting: as that spell goes on the stack, you reveal this from hand, pay the red, and a single act both forces a creature into a hopeless attack and (assuming the host does the damage) answers it. Splice does the work that makes a marginal effect worth holding: you are no longer spending a full card on "this must attack," only adding a clause to a spell that already justified itself. What undercuts the appeal is that the payoff lives entirely in your hand, not the battlefield: it needs a steady supply of Arcane spells to graft onto, and it needs them at instant speed during the combat window where a forced attack actually matters. Without a host to splice through, the card collapses back to its lone line, a combat trick whose entire value depends on a target you want dead or tapped out and a separate spell ready to finish the job.

Into the Fray (sok)
SOK · #106common
Pricing
Normal: $0.25
Foil: $0.57
Oracle Text

Rules text

Target creature attacks this turn if able. Splice onto Arcane Red mana (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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