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Moxonomy

Into the Core

Instant2 generic manaRed manaRed mana

Most artifact removal pays for permanence: Shatter and its kin destroy, leaving the husk in the graveyard for whatever reanimation or recursion the deck has lined up. The trade here is a two-for-one bought with a steep price and a rigid demand: the spell exiles two artifacts, full stop, and exile is the operative word. Nothing recurs, no death trigger banks, no graveyard fuel feeds back into play. It is less a generic destruction spell than a clean reset against any deck that treats its artifacts as a renewable resource rather than a single threat. The instant speed is doing quiet work too, letting you wait for two artifacts to commit before answering both in one window, or holding the spell up as a response to an activated ability or a stacked equip. The real catch is the targeting itself: the spell asks for two target artifacts, not "up to two," so against a board with a single problem artifact it is simply uncastable unless you are willing to exile one of your own to fill the second slot. Pair that with the double-red commitment and you have a specialist that turns dead the moment the opponent stops doubling up: built for the matchups where artifacts come in pairs and staying gone matters more than the four-mana rate.

Into the Core (mbs)
MBS · #67uncommon
Pricing
Normal: $0.17
Foil: $0.32
Oracle Text

Rules text

Exile two target artifacts.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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