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Moxonomy

Intimidation Tactics

SorceryBlack mana

Targeted discard usually pays for its precision by picking on the worst card in the pile: black spends the same mana whether it strips a live threat or a dead one, so the enduring versions (Thoughtseize, Duress) either take anything or take a narrow slice at a life or tempo cost. Here the slice is cut hard, limited to an artifact or creature card, and the payment drops to a single black mana with no life given up. That exchange is the entire design decision. Against a control mirror or a spell-heavy deck it can miss completely, but against the creature-forward and artifact-dense hands it was built to hunt, it pulls the best card out before the opponent can commit it. Cycling exists to absorb that narrowness: when there is nothing worth exiling, three mana converts the dead sorcery into a fresh card, so the floor is a cantrip rather than a stone-blank. That escape hatch is what keeps the spell playable across an unpredictable field. A one-mana disruption effect that could be a liability in the wrong matchup instead becomes a card you can leave in the deck without turning it into a mulligan trap, because the worst case is still a draw. It is discard tuned for a specific quarry and hedged against everyone else.

Intimidation Tactics (dft)
DFT · #92uncommon
Pricing
Normal: $0.35
Foil: $0.54
Oracle Text

Rules text

Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. Cycling 3 generic mana (3 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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