Inti, Seneschal of the Sun
Discard, historically, has been a cost you paid grudgingly: madness and flashback tried to soften the sting, but the card you pitched was still a card you spent. Here the transaction runs the other way. Every attack invites you to throw away a card, and the discard itself does double work: it grows and tramples an attacker on the way out, then converts into an impulse-drawn card you can play before your next end step. You are not losing resources so much as laundering them, trading a known card in hand for an unknown one and pointing the exchange at the red deck's real objective, which is combat damage. The design elegance is that the two abilities feed each other. The attack trigger wants you to discard; the discard trigger rewards you for it; and because the second ability fires on any discard, the engine runs off looting effects, cycling, blood tokens, or anything else that empties your hand for value. What makes the counter placement matter is that it is permanent and stacks turn over turn, so a board that survives grinds larger while the borrowed cards keep the gas coming. It is a two-mana body that reframes discard from attrition into acceleration, closing the gap between an aggressive board and a card-advantage engine in a single frame.




