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Moxonomy

Interpret the Signs

Sorcery5 generic manaBlue mana

Variance dressed up as card draw. Six mana for a sorcery that lets you smooth the top three, then gambles the payoff on the mana value of whatever sits underneath: a land draws nothing, a heavy spell can draw four or five. The scry is not just a quality-of-life rider here; it is the only lever you have over the swing, letting you bury a land you do not want flipped and tee up the fattest card you can find. That makes the spell a referendum on your curve. A deck built around it wants high-cost permanents stacked at the top, which is exactly the kind of greedy ramp shell that does not want to spend six mana on a sorcery that might whiff. That tension (the cards that maximize the draw are the cards that make casting it awkward) is what kept it a fringe build-around rather than a staple. The design sits alongside other refill spells that ask you to construct your library around a single reveal rather than guaranteeing a flat number of cards, trading the reliability of a fixed draw for an unbounded ceiling you have to engineer toward.

Interpret the Signs (cmr)
CMR · #75uncommon
Pricing
Normal: $0.28
Foil: $0.22
Oracle Text

Rules text

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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