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Moxonomy

Inspiring Vantage

Land

Untapped and painless for the first three lands you play, then tapped for every one after: that condition is the entire bargain, and it inverts the usual dual-land math. This is best precisely when you want it most (the opening turns of a low-curve red-white deck) and a liability only once the game has run long enough that a tapped land no longer costs you anything. The design answers the oldest complaint about two-color manabases: painful duals hurt you every turn, slow duals cost you tempo every turn, and a beatdown deck could stomach neither. The fix here targets the exact window where that friction bites. A low-curve aggressive deck has usually deployed most of its threats before the fourth land arrives, so the drawback is paid in the part of the game where the deck has already done its work; it rewards hitting land drops early and curving out rather than grinding. This is the cycle's speed-over-longevity end applied to the Boros pairing: the colors of efficient creatures and burn, the two least likely to care that their lands stop entering untapped once the game has passed the point of no return.

Inspiring Vantage (klr)
KLR · #283rare
Pricing
Normal: $5.64
Foil: $6.45
Featured in

Top Decks

1 deck
Synergy

Played Alongside

Across all maindecks
Oracle Text

Rules text

This land enters tapped unless you control two or fewer other lands. Tap: Add Red mana or White mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
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