Inspiring Unicorn
An anthem that arrives on a trigger rather than a type line, and the difference reshapes what the card is for. A static lord (the kind whose buff protects your team on defense as much as it helps on offense) deters attacks and rewards sitting back. This one inverts all of that: the boost fires only when the Unicorn itself swings, lasts until end of turn, and does nothing for blockers. That makes it a worse passive anthem and a better aggressive payload, because the pump is timed exactly to the moment a go-wide board wants it. Declare the attack, and every creature grows, the Unicorn included, so it enters combat as a 3/3 rather than sitting back as a 2/2. The whole team, including the ones the pump just enabled to swing into bigger blockers profitably, gets there at once. The price of that timing is that the card has to attack to do anything: it needs to survive a full turn cycle, then commit to combat before it collects. What you get is a repeatable, conditional Glorious Anthem whose payout is gated behind the attack step. The design sits cleanly in the long line of white go-wide tools that want bodies on the board before they want value, trading the safety of a passive lord for a beat that only pays out when you push in.

