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Moxonomy

Inspiring Paladin

Creature — Human Knight2 generic manaWhite mana

First strike is normally a static keyword, always on; here it is fenced to your own turn, and that fence is the whole design. The lord line hands attack-step first strike to any creature you control carrying a +1/+1 counter, but only while you are the one initiating combat. On defense, none of it applies, so this offers nothing when an opponent swings back: it exists to win the combats you start, not to survive the ones you do not. The asymmetry is the point. A 3/3 for 2 generic manaWhite mana that strikes before blockers on its own turn is already a clean aggressive body, and the counter payoff extends that edge across a pumped-up board, turning a wide array of buffed creatures into a wall of blades the moment they attack. This belongs to the counter-matters white aggro tradition, rewarding you for going wide and going tall at once, without ever letting that same board coast on a defensive advantage it did not earn.

Inspiring Paladin (fdn)
FDN · #18common
Pricing
Normal: $0.16
Foil: $0.25
Oracle Text

Rules text

During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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