Inspiring Cleric
A 3/2 stapled to four life: the printout of a design slot every set keeps refilling and almost never makes interesting. The body is the part that matters, since lifegain on a stick has always been priced as a wash rather than a payoff. What the four life buys is a small reset against aggressive starts, a number tuned to absorb one or two early hits without warping anything around the gain. The Vampire Cleric typing is the only hook with any reach, since lifegain naturally wants to be a trigger somewhere else: a card that counts life-total swings, a creature-type-matters payoff, an aristocrats shell hunting for white bodies. On its own the gain is a single one-shot tied to entering, so it asks nothing of the deck and gives nothing back beyond the number. This is the common-rarity baseline against which the genuinely playable lifegain creatures get measured: it shows what the rate looks like with no rider, no recursion, and no engine, which is exactly why it tends to stay in the binder once a build wants its lifegain to actually do something.

