Inspiring Call
The genius here is that it solves two of the counters archetype's structural weaknesses with a single instant, and the price of one clause offsets the other. Counters strategies pile resources onto a small number of creatures, which makes them brutally vulnerable to a single removal spell or board wipe: kill the one fat threat and the whole investment evaporates. This answers that exact failure mode, granting indestructible at instant speed to blank a sweeper or a damage-based kill, then paying you back for the wide board by refilling your hand. The two halves are deliberately self-balancing. The protection alone would be a fine combat trick; the card draw alone would be a fine refuel. Stapling them together means the card scales precisely with how committed you are to the strategy, so the deck most exposed to the swing it stops is the deck that draws the most off it. It also rewards a specific timing window: hold it until an opponent declares a sweep or points removal at your best creature, and you deny them the blowout while cashing your own board into cards. That combination of protection and payoff became the template for what a counters deck wants from its instant slot, green's answer to the perennial problem of putting all your eggs in a handful of well-fed baskets.

















