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Moxonomy

Inspiring Bard

Creature — Elf Bard3 generic manaGreen mana

Both modes are built to be marginal, and that is the whole design brief. A +2/+2 pump that expires at end of turn is not something you cast as a trick: it arrives stapled to a 3/3 for 3 generic manaGreen mana, so the bonus rides on tempo you were already spending, handy when a creature is already in a race but never the reason to play the card. The three life is padding, a fallback for the turn when nothing on the board is worth pumping. Neither mode rewards the sequencing a real modal card wants; you pick whichever number matters and move on, and the choice almost never bends the game. What arrives with the body is a small smoothing effect grafted onto an unremarkable green four-drop: a choose-one rider that keeps the card from ever being completely inert when it hits the table. The Elf Bard typing gestures at its Dungeons & Dragons source more than it points at any mechanical payoff; there is no tribal engine here, just flavor on a creature type. Read it as a body-plus-hedge design, the kind of common green midrange filler that will not embarrass you and will not headline anything either.

Inspiring Bard (hbg)
HBG · #214common
Pricing
Normal: $0.14
Foil: $0.18
Oracle Text

Rules text

When this creature enters, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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