Inspired Sphinx
Here is a design built for the specific math of a multiplayer pod, and it says so right on the enters trigger: the card draw scales to opponent count, so it does nothing extra in a duel and turns into a fistful of cards at a full table. That is the tell that this is a product-set creature aimed squarely at multiplayer rather than any two-player format, where a 5/5 flyer that draws you a single card for seven mana is an overpay. The Thopter engine is the part that keeps it relevant after the enters trigger has fired: a repeatable mana sink that converts leftover blue into a flying board, giving the card a second act once the initial payoff is spent. Neither half is pushed, and that is deliberate. This is the kind of top-end designed to feel generous in a casual game (a big evasive body, a chunky refill, an activated ability to spend late-game mana on) without stapling a combo or a hard lock onto the deck. It reads as a curve-topper for a durdle-value blue deck, the sort of card a newer player recognizes as a payoff and an experienced one slots in only when the pod is large enough to make the draw worth the wait.



