Inspired Inventor
The design job here is teaching. This is a modal enters-the-battlefield creature built to introduce a resource-based mechanic without demanding you already play it: one of its three choices hands you three energy, the counter this card exists partly to seed, but the other two options let it function as a plain white three-drop that either grows a creature or leaves a Servo behind the moment it resolves. That structure is the whole point. A card whose only relevant text was energy production would be dead weight in any deck not built around the counter; splitting the choice between energy, a +1/+1 counter, or a token means the body always contributes something regardless of what you're building, and the artificer flavor covers the whole spread (an inventor who either powers the grid, reinforces the line, or assembles a helper). It is a common-rarity on-ramp: modest stats, a choice that bends toward whatever the surrounding deck wants, and no penalty for skipping the energy line entirely when your deck doesn't care about it. The restraint worth noting is that all three modes are deliberately small, so the card teaches the resource without warping around it: nothing here rewards you for stacking copies, and nothing punishes a deck that treats it as a vanilla body with a mild bonus stapled on.
