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Moxonomy

Inspired Charge

Instant2 generic manaWhite manaWhite mana

The asymmetric +2/+1 split is the whole design conversation here. Where the classic white team-pump effect adds the bonus evenly across both stats, this one weights power over toughness, which tells you exactly what job it was built for: the alpha strike, not the defensive stand. The two extra points of power per creature compound fast across a wide board, and the instant speed turns it into a combat-math problem the opponent has to solve mid-block, when their attacks are already committed and their decisions are locked. The cost is the catch. At four mana with a double-white pip, it sits a full turn behind the cheaper team-pumps white aggro has always reached for, which makes the single point of toughness less of a bargain than it looks; you are paying a premium over Glorious Charge and its kin for the extra power. That premium is why this lands as workmanlike rather than essential: it does honest work as a finisher when a go-wide deck already has the bodies on the table and just needs the last points of damage to break through, and it does almost nothing in any deck that cannot field a crowd. A clean, narrow effect that rewards having already won the board, priced just high enough to keep it out of the conversation about white's best overrun spells.

Inspired Charge (jmp)
JMP · #110common
Pricing
Normal: $0.04
Foil:
Oracle Text

Rules text

Creatures you control get +2/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

10 sets
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