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Moxonomy

Insight

Enchantment2 generic manaBlue mana

Where a counterspell answers one green spell on the stack, this sits passive and converts every green spell an opponent casts into a card, with no cap and no further mana investment. That makes it a slow-burn engine rather than an answer, and the asymmetry is the entire pitch: it costs the controller nothing per trigger while turning the opponent's own deck into fuel. The catch, and the reason it never escaped color-pie sideboard territory, is that a resolved board generates no triggers, and an opponent not casting green generates none at all. It is a wager that the matchup will run long and that the other player will keep deploying threats into it. This was the green-facing member of a full cycle of "whenever an opponent casts a [color] spell, you draw a card" enchantments, one per color, the most disciplined that hate-as-card-advantage design ever got: pure draw rather than a punisher that taxes or damages. The lineage runs forward into later draw-on-trigger engines, but the strictly opponent-keyed version, free advantage with zero board impact, is largely a closed chapter: paid for upfront and parked to tax a single matchup across a long game.

Insight (6ed)
6ED · #75uncommon
Pricing
Normal: $1.86
Foil:
Oracle Text

Rules text

Whenever an opponent casts a green spell, you draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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