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Moxonomy

Inscribed Tablet

Artifact1 generic mana

The one-mana artifact that fixes a land drop without ever going dead in the late game. The failure clause does the design work: it digs through the top five for a land, but when there is no land to find, it hands you a card off the top instead. That toggle keeps it honest against the strict land-tutor problem; you never crack it to reveal five spells and get nothing. The cost is friction. It taps, it wants a mana on activation, and it demands you sacrifice it, so the smoothing you buy is deferred and paid in a full turn's tempo. That places it firmly in the deck that treats early turns as setup rather than pressure: a slow midrange or control shell that would rather spend a mana and a card slot for a better shot at a land drop later than gamble on flooding or screwing. The bottom-in-random-order clause matters too, denying the information a scry or surveil would leave behind; you learn which five cards were not on top, then lose track of them entirely. It is a modest engine piece dressed as fixing, built for the archetype that values consistency over raw card advantage and can afford to spend a turn making its draws behave.

Inscribed Tablet (dmu)
DMU · #232uncommon
Pricing
Normal: $0.17
Foil: $0.21
Oracle Text

Rules text

1 generic mana, Tap, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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