Insatiable Skittermaw
Void does structural work that older black growth creatures only approximated: instead of asking you to sacrifice, discard, or spend life, it reads the entire turn for disruption and pays out if any nonland permanent left the battlefield, or if a spell was warped anywhere on the board. That severs the counter from a single triggering event and ties it to the shape of the game around it. A removal spell you cast, an opponent's creature dying in combat, a token expiring, a warped spell pointed at anything: all of it feeds the same end-step check. Note the two fences. The trigger looks only at nonland permanents, so cracking a fetchland does nothing for it, and it cares only that a spell was warped this turn, not that the warped spell ever resolved. That keeps the condition broad enough to grow nearly on autopilot when the board is churning, while still leaving the body flat at 2/2 on a turn where nothing leaves play and nobody warps. Menace is the piece that turns that growth into pressure rather than a defensive stat line: a body that already demands two blockers and gets steadily harder to profitably trade with punishes an opponent for stabilizing slowly. The reward is patience of a specific kind, one that favors a board churning with attrition over a spent hand. It banks the interest at the end of every one of your turns the mess got worse.
