Inquisitorial Rosette
Equipment usually asks you to pick a beneficiary: which creature carries the sword, which threat you commit resources to. This one inverts that logic by turning every attack into a board-and-tempo event rather than a single-creature buff. Each swing manufactures a fresh 2/2 that arrives already declared as an attacker, so the equip fee amortizes across the whole go-wide plan instead of one carrier; you are not making a creature better, you are making the attack step wider every turn it repeats. The token's vigilance is the quiet second half of that: it commits to the swing without surrendering blocking duty back home. The menace clause is what converts width into damage. Handing the entire attacking squad menace after the token appears means the token itself, the equipped creature, and everything else swinging all demand two blockers apiece, which is precisely the math a token defender cannot survive. That token-plus-menace pairing is the real design idea: attack-triggered token generation is common enough, but stapling an evasion rider to the whole team on the same trigger closes the usual gap where a wide board stalls against a wall of chumps. The equip cost sitting above the cast cost is the brake. Reattaching at sorcery speed and paying a premium each time it moves keeps the engine anchored to a single creature you are willing to protect, rather than letting it float freely across a board that could otherwise abuse it every combat.

