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Moxonomy

Innocent Bystander

Creature — Goblin Citizen1 generic manaRed mana

Most Investigate triggers are volitional: you attack, something dies, an enter-the-battlefield ability resolves, and the Clue appears on your terms. This one waits for violence, and specifically for overkill. The trigger cares about damage dealt in a single instance, not damage accumulated, and it wants three or more, which is the design's real wrinkle: a one-toughness body dies to almost anything, but it dies to a Shock or a routine 2/2 block without investigating. The payoff is reserved for the oversized hit: the burn spell that overpays, the removal that was pointed at something bigger, the four-power attacker it chumps in the red zone. That gap between "enough to kill it" and "enough to pay off" is where the flavor and the math meet: the bystander catches a stray shot, and only a genuinely reckless one leaves evidence behind. It reframes the exchange less as protection math and more as a small tax on how an opponent chooses to spend their damage, since anything that clears it cheaply denies the Clue while anything heavy-handed hands you a card. The 2/1 does its aggressive job on the way in either way; the investigate is a rider that rewards you specifically when the opponent swats it with more force than it was worth, and punishes nothing when they do the efficient thing instead.

Innocent Bystander (mkm)
MKM · #133common
Pricing
Normal: $0.06
Foil: $0.04
Oracle Text

Rules text

Whenever this creature is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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