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Moxonomy

Inkfathom Divers

Creature — Merfolk Soldier3 generic manaBlue manaBlue mana

Islandwalk on a Merfolk has always been a half-promise: it only matters when the opponent is on blue, and against everyone else the keyword is inert text. The body tries to make the rest of the cost honest with a top-deck arranging trigger, a soft selection effect that stacks your next four draws without refilling your hand. That is the design tension. The evasion is conditional, the card advantage is nonexistent (you are reordering, not drawing), and a 3/3 for five with situational unblockability reads thin the moment the opponent is off Islands. What it represents is a familiar early-era approach to common-rarity tribal filler: bundle a mediocre body with a light look-at-the-top effect so the card does something useful even when its keyword does nothing. The trigger smooths your future draws, the islandwalk threatens reach in a mirror-heavy blue field, and neither line is strong enough to anchor a deck. Its honest role is to round out a tribe with a body that is never embarrassing to cast but rarely the reason you win.

Inkfathom Divers (ddt)
DDT · #8common
Pricing
Normal: $0.26
Foil:
Oracle Text

Rules text

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, look at the top four cards of your library, then put them back in any order.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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