Injector Crocodile
Two very different cards are stapled together here, and the seam is the whole design. One face is a 5/5 beater with a death trigger that hands you an Incubator token: incubate 3 leaves behind the makings of a 3/3, so trading the crocodile away in combat or feeding it to a sacrifice effect never costs you everything. That is the payoff mode. The other face is the escape hatch: swampcycling discards the whole thing to dig up a Swamp when your hand needed a land and not a body. A creature this expensive that can be pitched for fixing early is insurance against the clunky opening a top-heavy body invites, and choosing between casting it and cycling it is where the card puts its weight. The incubate rider stays agnostic about that choice: the token only appears if the creature dies, so cycling forfeits the death value entirely. One half rewards grinding and recursion, the other smooths a stumbling draw, and the player takes whichever the game is short on. The reason a mediocre curve-topper stops being dead weight is that it can quietly become a Swamp instead: the flexibility does the heavy lifting the rate on either half never could.

