Initiate of Blood // Goka the Unjust
Tap it at a creature that took no damage this turn and nothing happens; the targeting clause refuses fresh wounds and only lands on something already bloodied. That restriction is the entire front half: the tap-to-deal-1 exists to finish a blocker that traded into your attacker, a body the team chipped down, or a creature softened by an earlier burn spell. Engineer that kill and the death trigger flips the 2/2 permanently into Goka the Unjust, who inherits the same already-damaged-this-turn condition but quadruples the output to 4. The Initiate side has to witness a death to transform; Goka does not, and once flipped the legend stays flipped, repeating its punishing tap every turn thereafter. The tension is patience against payoff: the front does almost nothing on its own and asks you to deliberately satisfy a sequencing condition, while the back is among the more brutal repeatable pingers a single tap can buy. It belongs to the early flip-creature lineage, where an unassuming common-shell creature concealed a legendary upgrade gated behind a setup you had to construct rather than stumble into. The whole frame poses the question that defines that lineage: how much is a delayed, conditional transformation worth when what you transform into is genuinely a stronger card?

