Ingenious Infiltrator
The trigger is the tell. Ninjutsu decks had always drawn cards off connecting Ninjas, but the reward was stapled to individual creatures: Ninja of the Deep Hours drew one when it hit, and no more. Here the payoff moves off the body and onto the tribe, so every Ninja that lands combat damage in a turn fires the same draw, and the ninjutsu ability lets you keep swapping in bodies to convert evasive attacks into cards. That reframes the whole engine. Instead of one connect being worth one card, a board of unblocked attackers becomes a fistful, and each ninjutsu return-and-replace keeps the assault refreshed without spending a whole turn recasting. The 2/3 body is deliberately unimpressive: this is not a card that wins by combat math, it wins by turning evasion into raw card velocity and letting the deck outdraw whatever it is racing. The ninjutsu cost itself does the balancing, since it demands an already-unblocked attacker to trade in, which means the value only comes online once you have committed a creature the opponent chose not to block. It is the payoff piece the archetype had lacked: a way to make a tribe that lives on unblocked hits actually snowball, rather than chip.



