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Moxonomy

Infused Arrows

Artifact4 generic mana

The repeatable -X/-X engine that paid for itself in the cost of casting. Sunburst turns the cast into a deckbuilding question: every color of mana you route through it becomes a counter, so a five-color manabase loads it to four charges while a mono-colored deck gets a single shrink and not much more. That ceiling is the whole tension. The counters are a finite resource that only ever decreases, so each activation trades killing something small now against banking the charges for one decisive shrink later. Nothing reloads them; once they are gone, you have a tapped artifact and a dead line of text. It reads as flexible removal, but the math is unforgiving: a four-counter copy can kill one large creature or four tiny ones, never both. What makes it a genuine design artifact rather than a curiosity is how cleanly it ties the activated ability's power to the colors of the deck that wants it, rewarding exactly the greedy fixing that a fair removal piece usually punishes. It is the kind of color-matters reward that wants a manabase built around producing as many colors as possible, which is also the manabase least interested in spending four mana on a repeatable creature-shrinker.

Infused Arrows (5dn)
5DN · #133uncommon
Pricing
Normal: $0.12
Foil: $0.39
Oracle Text

Rules text

Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) Tap, Remove X charge counters from this artifact: Target creature gets -X/-X until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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