Infuse with Vitality
Two spells stapled into one two-mana instant: a combat trick that turns any body into a killer, and an insurance policy that pays out only after the fact. The deathtouch clause is the aggressive half, letting a token or a mana dork trade up against anything it fights, since a single point of its power now reads as lethal. The return clause is the wrinkle, but its timing is stricter than it looks. It fires on a death that happens after the spell has resolved: kill the creature in response and the spell simply fizzles for lack of a target, and nothing comes back. Where it earns its keep is on the exchanges you cannot prevent by holding priority. A creature that dies in combat, or to sorcery-speed removal cast after you have already granted the buff, comes back tapped under its owner's control, converting a trade into a recursion trigger. That reentry counts as a fresh entrance, which reads cleanly into aristocrat engines and enters-the-battlefield payoffs. The tapped clause is what keeps the effect honest: the returned creature is exhausted, absent from the combat it just left and exposed on the swing back, so this never becomes a free blocker on a loop. The two life is throwaway padding of the sort these Golgari midrange tricks tend to carry. The real work is the pressure it applies unspent: the threat of it sitting uncast in hand while two mana stays open, warping how an opponent blocks before a single card is committed.
