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Moxonomy

Infuse

Instant2 generic manaBlue mana

Untapping a single permanent at instant speed was treated, in the era this comes from, as a real resource worth a whole card, and the design here bolts a delayed cantrip onto the back of that effect precisely because the untap alone almost never justifies the slot. What it does lives or dies on what it targets: a tapped attacker freed to block, a mana rock or land refilled mid-turn for a second spell, an artifact with a tap-to-activate ability fired twice in one window. None of those reliably earns a card, so the design papers over the value gap with a draw, but not immediately. That deferral is the interesting choice. The card refuses to replace itself when you cast it; the replacement lands on the next turn's upkeep instead, which keeps the untap from reading as a free tempo play and prices it as a small investment paid back a turn late. The result is a spell that does two minor things without ever doing one good thing, the tension at the heart of why effects like this stayed marginal. It belongs to a vintage of blue utility from before the untap loops of later sets reframed the entire category and made untapping a permanent something to fear rather than something to pad out with a cantrip.

Infuse (ice)
ICE · #80common
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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