Infuse
Untapping a single permanent at instant speed was treated, in the era this comes from, as a real resource worth a whole card, and the design here bolts a delayed cantrip onto the back of that effect precisely because the untap alone almost never justifies the slot. What it does lives or dies on what it targets: a tapped attacker freed to block, a mana rock or land refilled mid-turn for a second spell, an artifact with a tap-to-activate ability fired twice in one window. None of those reliably earns a card, so the design papers over the value gap with a draw, but not immediately. That deferral is the interesting choice. The card refuses to replace itself when you cast it; the replacement lands on the next turn's upkeep instead, which keeps the untap from reading as a free tempo play and prices it as a small investment paid back a turn late. The result is a spell that does two minor things without ever doing one good thing, the tension at the heart of why effects like this stayed marginal. It belongs to a vintage of blue utility from before the untap loops of later sets reframed the entire category and made untapping a permanent something to fear rather than something to pad out with a cantrip.

