Infinite Obliteration
A surgical strike at a single name, and the kind of effect that has always lived on the line between hate card and dead card. The job is narrow by design: you guess what an opponent is leaning on (a combo finisher, a singular bomb their whole plan funnels into) and you erase every copy from hand, library, and graveyard in one pass, before they have drawn it. The reach is what raises it above spot removal: pulling a card out of the deck means the threat never arrives, and clearing the graveyard shuts off recursion at the same time. The cost is the gamble. You commit three mana and a turn to naming exactly one card, so against a deck with redundant threats or a hand you have already misread, you have spent your turn doing nothing. That is the tension this whole class of effect carries: the more singular the opponent's plan, the more devastating the strike, and the more interchangeable their threats, the closer it comes to a blank. It rewards reading the matchup precisely and punishes guessing, which keeps it a tool for the known fight rather than the open field. A card that names a single creature only pays off once you already know which creature decides the game, and the design leans hard into that knowledge as the price of admission.
