Infinite Guideline Station
The Station mechanic's whole conceit is a Spacecraft that starts inert and demands you feed it: tapping creatures at sorcery speed to bank charge counters until it crosses a threshold and turns into an artifact creature you can attack with. Most of the cycle just asks for raw power to get there. This one folds that ramp-to-liftoff structure into a five-color payoff engine, and the reward scales off exactly one thing: how many multicolored permanents you control. The enters trigger pays out in tapped Robots per gold permanent, which conveniently hands you crew to tap toward its own 12-counter threshold; the attack trigger then converts that same multicolored board into cards. It is a two-sided lever built around a single deckbuilding commitment, which is the elegant part: the same "count your gold permanents" number governs both the setup (bodies to station with) and the payoff (cards drawn). The 7/15 body is the tell that this was never built to race. A toughness that high is engine armor, a hull that survives long enough to lap the table once it's airborne with flying. The design lives at the exact intersection where a Spacecraft that must be assembled over several turns meets a color identity that already wants to hoard multicolored permanents, so the effort of stationing and the reward for stationing draw from the same well.



