Infiltration Lens
A blocking-tax dressed as card draw. The threat it creates is structural: equip a creature, attack, and your opponent has to choose between taking the hit and handing you two cards by stepping in front of it. Neither line is comfortable, which is the entire point. Where a deathtouch creature taxes blocks with a body-for-body trade and a menace creature taxes them with a two-blocker requirement, this taxes them with information and resources, turning the defender's natural reflex (block to survive) into a downside. The equipped creature does not need to be large; it needs to be threatening enough that letting it through hurts, and the Lens punishes the opponent for solving that problem the obvious way. The draw is conditional on a block actually happening, so this is a card that does most of its work before it ever triggers: opponents who understand the trap simply stop blocking, and you collect the damage instead. That bluff-or-bleed dynamic is rarer in Equipment than the raw stat-pumps that dominate the category, and it ages well because the math it imposes (two cards is a steep price for a single block) does not soften as power creep raises the average creature. A cheap cost to play and a cheap cost to move it around keep the tax mobile, letting you reposition it onto whatever threat the opponent is most reluctant to face down.

