Infestation Expert // Infested Werewolf
Werewolf design has always spent its transform on raw stats: a bigger body by night, a softer target by day. This one instead spends the flip on rate of production. On the front, it makes one Insect per enter or attack; on the back, two. That reframing matters because the token stream doesn't stop when the creature lands; the trigger fires on entry and again on every attack, so a night-side flip turns a single combat step into a two-token drip that keeps feeding whatever wants bodies to consume or fling. The daybound/nightbound axis makes the flip a lever rather than a coin toss: cast no spells on your own turn and it widens; cast two and it settles back to the conservative side. That gives a go-wide or aristocrats shell a reason to pace its casts around the day-night track, treating the flip as a resource to schedule rather than a random upside. The 3/4 stat line barely factors in; the whole apparatus is an Insect factory whose output scales with how much you're willing to sit on your hands. Where earlier enters-and-attacks token makers handed you their value flat, the werewolf frame ties the throttle to a mechanic the entire tribe shares, so it rewards a deck already built to hold the night rather than one splashing it for a bit of incidental value.

