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Moxonomy

Infectious Rage

Enchantment — Aura1 generic manaRed mana

Most auras are removal liabilities: invest two mana, get blown out by a single kill spell, and your card is gone with the creature. This one refuses to die with its host. When the enchanted creature dies, the aura reattaches itself, at random, to another legal creature on the battlefield. The +2/-1 is the catch: it pumps as much as it shrinks, so it can never be a clean Pacifism for the opponent's board, and the random selection means it might just as easily reattach to your own attacker as to an enemy blocker. That randomness is the whole mechanism, and it cuts in a way the rate alone does not advertise. On a board where your opponent controls more creatures than you, the math favors the aura drifting onto their side and trimming their toughness; on a board where you have the bodies, it can come home and buff your own. The effect rewards engineering the population of legal targets rather than choosing one, a planning problem most auras never pose because they simply stay put. It is a curio built around a death trigger that turns an aura into something closer to a recurring, uncontrollable contagion: it keeps coming back, but you do not get to aim it.

Infectious Rage (jud)
JUD · #92uncommon
Pricing
Normal: $0.09
Foil: $1.54
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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