Infectious Host
A body designed to do its work by dying. The little frame is incidental: it blocks once, chumps, or gets fed to a sacrifice outlet, and the death trigger costs a chosen player two life whether the creature falls in combat, trades down, or simply gets thrown away. Among the few common-rarity creatures built entirely around their own demise, it puts its strategic axis on sacrifice rather than combat. In a deck that manufactures death on demand, the chip of life loss accumulates: each loop through an outlet is two life gone, and because it is life loss rather than damage, it ignores blockers, toughness, and any damage-prevention effect an opponent might lean on. The targeting clause widens its use past a pure aristocrats payoff that hits a fixed mark: the two life always lands where you point it, so it can also serve as reach against an opponent already low rather than only feeding a recursion engine. The constraint is that the trigger fires exactly once and the body contributes nothing while alive, so the card asks its deck to supply the death rather than wait for it. A fodder piece that exacts a toll on the way out: a narrow but durable role for a build dedicated to spending creatures.
