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Moxonomy

Infectious Bloodlust

Enchantment — Aura1 generic manaRed mana

The aggressive aura's oldest liability is that it stacks two cards on one body: when the creature dies, both go with it, and the tempo you spent evaporates. Decades of design have chipped at that two-for-one exposure in various ways. The fix here is to bake recursion into the aura's own text: lose the enchanted creature, tutor the next copy from your library, keep the pressure rolling. A deck running four copies turns a swarm of small attackers into a chain of buffs, each dead creature drawing the next enchantment when removal or a chump block clears the board. The +2/+1, haste, and forced attack are unremarkable on their own; the search clause is what changes how you build around it, rewarding a wide base where every body is an interchangeable launch pad for the same aura. The tradeoff for that resilience is the compulsory attack, which can walk a fragile creature into a bad trade and hand the recursion right back to you before you wanted it. It is a small, sharp piece of design that solves the aura's structural problem without printing a stronger aura: it just makes losing the first one part of the plan.

Infectious Bloodlust (ori)
ORI · #152common
Pricing
Normal: $0.07
Foil: $0.32
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each combat if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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