Infectious Bite
Green's fight cards have always paid for their aggression by asking your creature to eat damage back, and the whole subgenre lives on that risk: Prey Upon, Rabid Bite, and their kin either hit both bodies or spare yours only by making it one-directional. This one takes the safer, one-way route: your creature deals its power, the target creature deals nothing back, and the spell doesn't care about your board surviving the exchange. What's grafted on is the reason it exists at all. Every fight-style effect resolves as a combat proxy, a moment where damage gets dealt outside the combat step, and here that moment is taxed for a poison counter on each opponent. That is the tension the card resolves: it lets a poison deck run interaction and clock advancement in the same slot, so a spell that would otherwise be pure removal also nudges the ten-counter timer forward. The catch is that the poison rider is stapled to a targeted removal effect, meaning you only get the counter when there's a creature worth killing and a creature of your own to kill it with. Outside a shell that wants those counters, it's a middling green fight spell paying two mana to do less than the best in its class; inside one, it's the rare card that lets a proliferate-adjacent strategy hold up interaction without falling off its own win condition.
