Indulge // Excess
A go-wide payload split across two casts, and the aftermath structure is what makes the sequencing sing. The front half turns any attack into a token snowball: every creature that swings spins off a Citizen already tapped and attacking, so a small board arriving at combat balloons into a much wider one before blockers can be assigned. That widening is the setup for the back half. Because Excess mints a Treasure for each creature that connected with a player, the two halves feed each other across the same turn: cast the first, attack with a crowd, then flip the graveyard half post-combat to convert the damage you just dealt into ramp. The split-card frame is doing real work here beyond stapling two effects together, since aftermath front-loads one sorcery into the main phase and holds the other in the yard as a delayed payoff you get to cash at the exact moment its counter is largest. It rewards a battlefield built to attack in numbers rather than in size, and it wants the combat to happen before the second cast rather than after. The design leans hard into a token-swarm posture: make bodies, send them all in, and let the connecting hits become mana. Neither half is loud on its own; the value comes from resolving them in order across a single attack step, which is exactly the tempo the aftermath keyword was built to enforce.

